Custom rendering
#1
I've seen the examples that comes with the trial, but I don't quite understand them...

I'm looking to replace our existing rendering solution which is based on irrlicht lime. In irrlicht, I can subclass SceneNode and provide a Render event handler which gets called at render time.

From this handler, I can set the world and view matrices and make primitive draw calls such as render tristrip and pass in an array of vertices and indices. I use this on occasion to do things like drawing some geometry "over top" of other geometry by moving it closer to the camera a smidge at render time.

How can I achieve a similar effect in ab3d?
  


Messages In This Thread
Custom rendering - by Hamish - 02-27-2018, 02:22 AM
RE: Custom rendering - by abenedik - 02-27-2018, 10:20 AM
RE: Custom rendering - by Hamish - 02-27-2018, 10:26 AM
RE: Custom rendering - by abenedik - 02-27-2018, 11:00 AM
RE: Custom rendering - by Hamish - 02-27-2018, 12:19 PM
RE: Custom rendering - by abenedik - 02-28-2018, 11:04 AM
RE: Custom rendering - by Hamish - 03-01-2018, 04:22 AM
RE: Custom rendering - by Hamish - 03-01-2018, 05:56 AM
RE: Custom rendering - by abenedik - 03-01-2018, 10:05 AM
RE: Custom rendering - by Hamish - 03-01-2018, 10:38 AM
RE: Custom rendering - by abenedik - 03-01-2018, 10:21 PM
RE: Custom rendering - by Hamish - 03-01-2018, 11:37 PM

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