02-27-2018, 02:22 AM
I've seen the examples that comes with the trial, but I don't quite understand them...
I'm looking to replace our existing rendering solution which is based on irrlicht lime. In irrlicht, I can subclass SceneNode and provide a Render event handler which gets called at render time.
From this handler, I can set the world and view matrices and make primitive draw calls such as render tristrip and pass in an array of vertices and indices. I use this on occasion to do things like drawing some geometry "over top" of other geometry by moving it closer to the camera a smidge at render time.
How can I achieve a similar effect in ab3d?
I'm looking to replace our existing rendering solution which is based on irrlicht lime. In irrlicht, I can subclass SceneNode and provide a Render event handler which gets called at render time.
From this handler, I can set the world and view matrices and make primitive draw calls such as render tristrip and pass in an array of vertices and indices. I use this on occasion to do things like drawing some geometry "over top" of other geometry by moving it closer to the camera a smidge at render time.
How can I achieve a similar effect in ab3d?