InstancedModelGroupVisual3D - Usage question
Hi I'm currently evaluating the product and find the Instance model concept very interesting.

Although the example shown would not really fit with the current way I am using instanced models (using my existing 3Dengine).

From what I understand from the example, in order to use the instance model, one need to populate the InstancesData property with the data of each repeated instances.

In you example it works well since you know already where those instances are placed (lets say on a cube of 100x100x100)

But in my case, I only know while building the scene when I need a new instances of a model. Therefore I do not know at the moment I create my first instance that ill be needing 1 or 10000.

How would I achieve this? Should I keep the InstancedModelGroupVisual3D object available and add to this object any new instances or should I create a new InstancedModelGroupVisual3D for every instance I need?

I hope I'm not too confusing :)


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InstancedModelGroupVisual3D - Usage question - by SlickRick - 03-08-2018, 05:43 PM

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