FarPlaneDistance for FirstPersonCamera?
I have been trying to use the FarPlaneDistance property for a FirstPersonCamera, but the clipping doesn't occur and the FarPlanceDistance value never holds. I have seen in another thread that I may need to set OptimizeNearAndFarCameraPlanes to false on my scene object  ... but I don't have a scene object.   Is there something I need to disable or do in a specific way to get the FarPlaneDistance to "take"?  I am using a WPFHost inside a Winforms application, if that makes a difference. 

Thanks, Will.

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FarPlaneDistance for FirstPersonCamera? - by WillTheGISGuy - 08-05-2019, 02:37 AM

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