Box/Lasso selection
#4
Yes, all the transparent geometry is in DXScene.TransparentRenderingQueue - you can skip rendering them into object_id texture. 

When going through all RenderingQueues you can also check the ContainsTransparentObjects property - if it is true, then this queue contains transparent objects (currently only DXScene.TransparentRendering).
Andrej Benedik
  


Messages In This Thread
Box/Lasso selection - by janovrom - 03-05-2020, 10:38 AM
RE: Box/Lasso selection - by abenedik - 03-09-2020, 04:51 PM
RE: Box/Lasso selection - by janovrom - 03-17-2020, 11:22 AM
RE: Box/Lasso selection - by abenedik - 03-17-2020, 02:09 PM

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