04-04-2020, 09:25 PM
The Physically Based Rendering effect does not seem to cull backfacing triangles and I would like to enable that.
In the examples ContextStatesManager.SetRasterizerState() is used in custom effects to set the cull mode.
Is there a way to change the cull mode for an already existing effect?
In the examples ContextStatesManager.SetRasterizerState() is used in custom effects to set the cull mode.
Is there a way to change the cull mode for an already existing effect?