Change cullmode
The Physically Based Rendering effect does not seem to cull backfacing triangles and I would like to enable that.
In the examples ContextStatesManager.SetRasterizerState() is used in custom effects to set the cull mode. 
Is there a way to change the cull mode for an already existing effect?

Messages In This Thread
Change cullmode - by mange - 04-04-2020, 09:25 PM
RE: Change cullmode - by abenedik - 04-06-2020, 04:11 PM

Forum Jump:

Users browsing this thread:
1 Guest(s)