PhysicallyBasedMaterial with Transparency
#1
I try the demo of DxEngine for rendering PhysicallyBasedMaterial with Transparency.
But adding an opacity file doesn't affect to result.


Code:
shaderResourceView = Ab3d.DirectX.TextureLoader.LoadShaderResourceView(device, oneFileName);
var texture = new TextureMapInfo(textureType, shaderResourceView, null, oneFileName);
physicallyBasedMaterial.TextureMaps.Add(texture);

Thanks for your support.

   

   
  


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PhysicallyBasedMaterial with Transparency - by Alex3d - 04-12-2020, 12:22 AM

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