PhysicallyBasedMaterial with Transparency
#3
(04-14-2020, 10:14 AM)abenedik Wrote: To use transparent textures you only need to set the HasTransparency to true:
physicallyBasedMaterial.HasTransparency = true;

HasTransparency already is set to true.
This doesn't help
  


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RE: PhysicallyBasedMaterial with Transparency - by Alex3d - 04-14-2020, 10:59 AM

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