OctTree and moving objects
#1
Hi,

I have a question about moving objects and OctTree. Let's consider this scenario:

1. I have complex scene with multiple objects.
2. I try to select something using Raycast. For that I am using DXEngine OctTree.
3. Now throw multiple moving objects in the hierarchical structure.

The question is if there exists a way to dynamically propagate changes to a child node to parent (it should be possible to set the bounding boxes for each node, but I am not sure if it is recommended)? And would you recommend using the DXEngine OctTree for multiple objects as it seems from the constructors that it is more targeted on single object?

Thank you,

Sincerely
Janovský Roman
  


Messages In This Thread
OctTree and moving objects - by janovrom - 04-20-2020, 04:23 PM
RE: OctTree and moving objects - by abenedik - 04-21-2020, 11:30 AM
RE: OctTree and moving objects - by janovrom - 04-21-2020, 11:59 AM
RE: OctTree and moving objects - by abenedik - 04-24-2020, 11:14 AM

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