MultiMaterialBoxVisual3D -> paintings inside empty box (after subtraction)
#2
So you are saying that after doing all Boolean operations you generated the texture coordinates with a TextureCoordinatesGenerator (Cubis or Plane) and still you get duplicated texture images? 

Do you have two MeshGeometry3D objects?

I would recommend you to manually check the created texture coordinator. To do this it will help you a lot to get a better view of how the MeshGeometry3D is constructed - this can be easily seen with using the MeshInspectorOverlay that will show you the positon and triangle indexes over your 3D model (see Utilities / MeshInspectorOverlay  sample in Ab3d.PowerToys for more info).

To learn more about the texture coordinates search the web (check for example https://docs.microsoft.com/en-us/windows...oordinates)
Andrej Benedik
  


Messages In This Thread
RE: MultiMaterialBoxVisual3D -> paintings inside empty box (after subtraction) - by abenedik - 04-28-2020, 01:30 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)