3D Binding
I am not sure that I know what do you mean by "generating models based on an input file".

If your 3D model are defined in resources, it is possible to bind to them.
It is also possible to define Ab3d.Reader3ds in the resources and than bind the read model to Viewport3D.

For example (taken from Ab3d.Reader3ds samples):
    <ab3d:Reader3ds x:Key="MyReader3ds" Source="/Resources/robotarm.3ds"/>
    <Viewport3D Name="MainViewport"
                Camera="{Binding Source={StaticResource MyReader3ds}, Path=Cameras[0]}">
        <ModelVisual3D Content="{Binding Source={StaticResource MyReader3ds}, Path=RootModel3DGroup}"/>
Andrej Benedik

Messages In This Thread
3D Binding - by niannott - 06-17-2010, 05:18 AM
RE: 3D Binding - by abenedik - 10-18-2011, 09:55 PM

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