Obtaining instance meshes from InstancedMeshGeometryVisual3D
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We are using InstancedMeshGeometryVisual3D to display large number of Spheres. 

These create Instanced Meshobjectnodes – in the context of exporting these via Assimp, how would we go about obtaining individual meshes for every point? Or is this something we would manually have to re-create when we generate our Model3D using InstanceData[]?
  


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Obtaining instance meshes from InstancedMeshGeometryVisual3D - by siik - 05-07-2021, 11:50 AM

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