01-26-2023, 06:35 PM
the interface imultimapmaterial is read only so how do i add my material list ??
i have this declared
Public Property MY_PBRmaterial As IMultiMapMaterial
when i try to add a texture to the list my app crashes
MY_PBRmaterial.TextureMaps.Add(_textureMapInfo) 'BREAKS HERE
so how do i add my textures to the list ?
Code:
#Region "Assembly Ab3d.DXEngine, Version=5.1.8153.1045, Culture=neutral, PublicKeyToken=d45c8e156fba2841"
' F:\Users\kevan\Documents\VS2022 Projects\x3DViewer\DLL\Ab3d.DXEngine.dll
#End Region
Imports System.Collections.Generic
Imports SharpDX.Direct3D11
Namespace Ab3d.DirectX.Materials
'
' Summary:
' IMultiMapMaterial interface defines TextureMaps property that is a list of Ab3d.DirectX.Materials.TextureMapInfo
' objects and is used to define a material that uses multiple texture maps.
Public Interface IMultiMapMaterial
'
' Summary:
' Gets a list of Ab3d.DirectX.Materials.TextureMapInfo object that defines texture
' maps that should be rendered with this material.
ReadOnly Property TextureMaps As List(Of TextureMapInfo)
'
' Summary:
' Gets a BlendState that is used to render the base texture. If null a Ab3d.DirectX.CommonStates.Opaque
' or a Ab3d.DirectX.CommonStates.PremultipliedAdditiveBlend (in case of transparency)
' will be used.
ReadOnly Property BlendState As BlendState
End Interface
End Namespace
i have this declared
Public Property MY_PBRmaterial As IMultiMapMaterial
when i try to add a texture to the list my app crashes
MY_PBRmaterial.TextureMaps.Add(_textureMapInfo) 'BREAKS HERE
so how do i add my textures to the list ?
Kevan Hampson