HeightMapVisual3D and missing points

Hopefully someone can help me with this.

I want to display what is essentially a heightmap, but with holes where there is no data.  Is there anyway to delete bits of the mesh?

I am currently using HeightMapVisual3D, but I have to fully populate the values I give to it. If my data contains NaN (for example) it would be great to have no triangles generated.

If not, is there is a nice example of how to create a mesh, or large array of triangles, manually. Just like with HeightMapVisual3D I will need to shade based on height value.  If I need to go this route, are there any performance tips I should be looking at for large meshes (100s thousands of height values)?

Any help greatly appreciated.



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HeightMapVisual3D and missing points - by SLH - 11-30-2017, 12:40 PM
RE: HeightMapVisual3D and missing points - by SLH - 12-02-2017, 12:10 PM

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