WpfModelVisual3DNode not following its parent
#1
When I parent a WpfModelVisual3DNode to a scene node, it doesn't seem to "follow" when the parent's transform is changed.

I've an empty SceneNode object with two children. A cylinder MeshObjectNode which renders fine and a WpfModelVisual3DNode node which also renders fine. But when I move the SceneNode, the cylinder mesh inherits the transform, but the WpfModelVisual3DNode doesn't inherit the transform.

If I delete the WpfModelVisual3DNode node and re-create it it appears in the correct place, but I shouldn't have to do this. Is this a known bug?

I'm rendering a DXScene directly. I have a DXViewportView instantiated to ensure the text node renders, but does this have something to do with the problem?

Thanks.
  


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WpfModelVisual3DNode not following its parent - by Hamish - 03-05-2018, 11:04 AM

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