03-05-2018, 11:04 AM
When I parent a WpfModelVisual3DNode to a scene node, it doesn't seem to "follow" when the parent's transform is changed.
I've an empty SceneNode object with two children. A cylinder MeshObjectNode which renders fine and a WpfModelVisual3DNode node which also renders fine. But when I move the SceneNode, the cylinder mesh inherits the transform, but the WpfModelVisual3DNode doesn't inherit the transform.
If I delete the WpfModelVisual3DNode node and re-create it it appears in the correct place, but I shouldn't have to do this. Is this a known bug?
I'm rendering a DXScene directly. I have a DXViewportView instantiated to ensure the text node renders, but does this have something to do with the problem?
Thanks.
I've an empty SceneNode object with two children. A cylinder MeshObjectNode which renders fine and a WpfModelVisual3DNode node which also renders fine. But when I move the SceneNode, the cylinder mesh inherits the transform, but the WpfModelVisual3DNode doesn't inherit the transform.
If I delete the WpfModelVisual3DNode node and re-create it it appears in the correct place, but I shouldn't have to do this. Is this a known bug?
I'm rendering a DXScene directly. I have a DXViewportView instantiated to ensure the text node renders, but does this have something to do with the problem?
Thanks.