Multiple scenes
#4
Hi,

I have tested it right away. The sample contains 6 viewports from which only one has DXScene with not-null RootNode. If you modify the "IsVisible" property then the object is hidden everywhere (the same goes for other changes). Is it possible to add scene specific objects? I tried creating new MeshObjectNodes and add them to each respective scene with empty RootNode, but it resulting in very unpredictable behavior. I expect that it should be possible to create either new rendering step/queue/filter for each scene that would render the objects on per scene basis. Am I correct? This could be used for frustum culling for example as you can't set IsVisible on the hierarchy itself.
  


Messages In This Thread
Multiple scenes - by janovrom - 07-02-2020, 09:29 AM
RE: Multiple scenes - by abenedik - 07-02-2020, 10:27 AM
RE: Multiple scenes - by abenedik - 07-22-2020, 03:59 PM
RE: Multiple scenes - by janovrom - 07-22-2020, 04:11 PM
RE: Multiple scenes - by abenedik - 07-22-2020, 04:22 PM
RE: Multiple scenes - by janovrom - 07-23-2020, 09:03 AM
RE: Multiple scenes - by abenedik - 07-23-2020, 11:12 AM
RE: Multiple scenes - by janovrom - 07-27-2020, 10:36 AM
RE: Multiple scenes - by abenedik - 07-27-2020, 11:03 AM
RE: Multiple scenes - by janovrom - 08-10-2020, 01:50 PM

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