TargetPositionCamera.GetRayFromCamera() sometimes returns Direction = NaN
#2
I think I know the reason why, my near/far distances were too wide. I've reduced my far plane distance and so far so good.
  


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RE: TargetPositionCamera.GetRayFromCamera() sometimes returns Direction = NaN - by siik - 10-09-2021, 07:55 AM

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