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I'm trying to implement a 3d compass overlay panel, which shows at a fixed position in the camera (just like the CameraAxisPanel). How do I acheive this effect?
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If you want to show an overlay with only 2D content, then it is recommended to use the UI framework (WPF, Avalonia) to render that on to of 3D scene.
But you said that you want to show 3D compass. This is more complicated. You need to render SceneView to a GPU texture and then show that as a Sprite. I will try to provide a sample in the following days.
Andrej Benedik