Camera behavior
#1
I'm writing a WPF based 3D files viewer and I'm looking for some capabilities not included in the standard 3Dmedia library, such as:
- 3D axis: You have it implemented through ColoredAxisVisual3D, but I need these axis to be fixed in a corner of the 3Dviewport and not affected by zoom or pan, but affected by rotations.
- Zoom, Pan and rotation with the origin of the movement in the mouse position, not in the origin of coordinates

I have read similar desidered effects in the forum, but after trying the suggested solutions, I don't have what I need. For zoom and rotation I tried TargetPositionCamera, changing the TargetPosition property, but it translate the center of the viewport to the specified TargetPosition, and I just want that TargetPosition becomes the center of the movement (zoom, rotation), not the center of the scene.

Can your PowerToys library help to perform those behavior?

Thanks in advance,
Carlos
  


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