blending one animation into another
#2
This is really a more generic WPF question.

In WPF every UIElement (that means all controls and most of other stuff) has a property Opacity.

This means that you can simply add two Viewport3D controls to the same location (for example inside one Grid) and set two different 3D animations for them. Than you just change the Opacity of the Viewport3D to hide the first one and show the second one.
Andrej Benedik
  


Messages In This Thread
blending one animation into another - by anaderi - 08-30-2011, 07:48 PM
RE: blending one animation into another - by abenedik - 08-31-2011, 10:26 PM

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