XYZ coordinates orientation
#1
Dear Andrej and Ab3d users,

I'm still new in understanding and using these great 3D functionalities for my C# developing ...

That's why I have some fundamental questions of the concept and therefor the best way for an adequate using in my applications.

Basically, my use cases are in geographic resp. geodetic relations.

This kind of abstraction for real-life conditions has typically the following definition of XYZ coordinates orientation:
  • X means from West to East direction
  • Y means from South to North direction
  • Z means the Height into heaven :-)
Unfortunately it seems that Ab3d is founded on a different fundamental definition, especially in such models like the HeightMap.

It's no problem with other models because I can change their XYZ coordinates orientation quite easy.

But how to solve this for HeightMap?

Thanks a lot in advance & best regards,
Hagen
  


Messages In This Thread
XYZ coordinates orientation - by HFP - 12-29-2015, 09:57 PM
RE: XYZ coordinates orientation - by abenedik - 01-08-2016, 04:08 PM
RE: XYZ coordinates orientation - by HFP - 01-08-2016, 10:12 PM

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