(01-08-2016, 04:08 PM)abenedik Wrote: ... because HeightMapVisual3D already uses Y axis as up axis. But this should not be a problem because HeightMapVisual3D already have the planar X and Y coordinates in the HeightData array and Height value that is pointing up.
Dear Andrej,
Thanks a lot for your help!
At the end of the day, it seems to be only a small problem now ... :-)
Because it's already easy to change the position and direction of my TargetPositionCamera, I can simply start the Viewport3D in the right way (related to geodetic or geographic orientation):
https://www.optimalsystem.de/os/pics/Opt...3D-Log.png
And due to its definition, HeightMapVisual3D is just adequate to this real-world XYZ orientation ... :-)
And of course I'll also try to realize your new recommendations!
Best wishes,
Hagen

