01-28-2022, 01:46 PM
Boolean operations can greatly increase the number of triangles because they use Constructive solid geometry (https://en.wikipedia.org/wiki/Constructi...d_geometry).
But to make a union you can just simply merge two meshes together by using Ab3d.Utilities.MeshUtils.CombineMeshes method (but you probably already know that because you have asked this some time ago - https://forum.ab4d.com/showthread.php?ti...ight=merge)
But if you need to have a mesh without intersecting triangles, then you will need to use boolean union and this will generate huge meshes. Maybe you can pass the generated mesh through some third-party mesh optimizer (maybe the 3D printer software have something like that). I am sorry but I do not have any solution for that.
But to make a union you can just simply merge two meshes together by using Ab3d.Utilities.MeshUtils.CombineMeshes method (but you probably already know that because you have asked this some time ago - https://forum.ab4d.com/showthread.php?ti...ight=merge)
But if you need to have a mesh without intersecting triangles, then you will need to use boolean union and this will generate huge meshes. Maybe you can pass the generated mesh through some third-party mesh optimizer (maybe the 3D printer software have something like that). I am sorry but I do not have any solution for that.
Andrej Benedik

