Good find Arthur!
You can use the following code to convert the samples from the web site you found to WPF:
Code:
//Brass
//float[] mat_ambient = { 0.329412f, 0.223529f, 0.027451f, 1.0f };
//float[] mat_diffuse = { 0.780392f, 0.568627f, 0.113725f, 1.0f };
//float[] mat_specular = { 0.992157f, 0.941176f, 0.807843f, 1.0f };
//float shine = 27.8974f;
var diffuseMaterial = new DiffuseMaterial(new SolidColorBrush(Color.FromScRgb(1, 0.329412f, 0.223529f, 0.027451f)));
diffuseMaterial.AmbientColor = Color.FromScRgb(1, 0.329412f, 0.223529f, 0.027451f);
var specularMaterial = new SpecularMaterial(new SolidColorBrush(Color.FromScRgb(1, 0.992157f, 0.941176f, 0.807843f)), 27.8974);
var materialGroup = new MaterialGroup();
materialGroup.Children.Add(diffuseMaterial);
materialGroup.Children.Add(specularMaterial);
After that you can assign materialGroup to a Material property.
You get better results when you also add some AmbientLight to the scene - for example the following xaml does that:
Code:
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<AmbientLight Color="#333333"/>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>